The spell's effect and energy type depend on the type of dragon scale used: Black dragon: 60-foot line of acid. ![]() A successful Reflex save results in half damage. Each target can attempt a Reflex saving throw for half damage. Effect This spell functions as Fireball except you can control the damage to your allies a controlled fireball deals minimum damage to them. acid, cold, electricity, or fire Level alchemist 4, sorcerer/wizard 4. Controlled Fireball Edit Controlled Fireball is a spell in Pathfinder: Kingmaker. You are viewing the legacy Pathfinder Reference Document website. Acid Storm, Ball Lightning, Snowball Swarm, Electric Loop, Scintillating Sphere, Vitriolic Sphere, Lightning Ring, Icelance, Inferno, Firebrand, and the funny thing is that most spells they left out are just alternate versions of existing ones. Re: Is fire the best damage for sorcerers? There's way more spells than that they could have included. fireball can do acid damage with an earth bloodline. If you go elemental bloodline you will have the option to change the type of damage the spell does to your bloodline, e.g. +6 enhancement to INT and +4 enhancement to WIS, +4 AC, one use of Prediction. For a sorcerer the spell progression is magic missiles, burning arc, fireball, controlled fireball, chain lightning and stormbolts. 15250g) This is their Mastercraft item /u/Birdfort Envy of the Master (Robe. Angradd, Chohar, Dahak, Eiseth, Sarenrae, the Prismatic Ray, and Walkena For future questions, if you search AoN for a spell, anything that pops up in the Setting section should be a deity that grants that spell to clerics. ![]() +4 bonus to Ray attacks, +1 damage to fire,acid, cold, electricity and force spells, +4 spell penetration. A number of deities (and a pantheon) grant fireball as a spell to their clerics. In this video game, in order to get the most out of a damage dealing spell caster you need to stack DC (where applicable), use rods, choose bloodline (where applicable), select feats (spell specialization, etc) and wear magic items that boost the spells impact. 20350g) Ambrosial Attire of Arcane Annihilation (Robe. Used controlled fireball a lot don't remember it ever damaging any of the party members. Fire spells (5 P) Force spells (1 P) G. Some feats sound a lot better than they are, so check first your regular spells before starting to modify.īasically this, with Chess Pwn's numbers for Empower.Īt 9th level spells, you'd almost certainly be better-served by casting Meteor Swarm than some sort of hyper-metamagiced Fireball.Category:Spells by descriptor. Take Focused Spell: since it costs +1 level, the DC increase is only +1, and not +2, compared to regular spells in that slot. ![]() The cost of metamagic feats is a tax you have to be aware of. Take Command as an example - there is practically always a better option for that spell slot than to cast a heightened command.Soundburst, Chain of Perdition, Greater Command, Euphoria, etc. A heightened fireball in a 6th level slot would have a DC +3 and can pass through Globes of Invulnerability.Īlmost nobody ever uses Heighten. Chain Lightning is almost always the better option over enhanced spells in a 6th level slot due to it's large area, friend-or-foe capability and less often resisted energy type.Īs the others already pointed out, Heighten does nothing except turn up the actual spell level. It often comes down to the side-effects of a spell. Home Spells Delayed Blast Fireball Source. So an enhanced spell would cause more damage in this case, but has a weaker DC (by 4 points). Type to search for a spell, item, class anything Searches must be at least 3 characters. A Delayed Blast Fireball would require a 7th level slot, but has also the DC coming with it.at 15th level it would do 15d6 (52). A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6). You have always to decide, if an enhanced spell is worth it when weighed against the other spells of that level which you can use. An evoker would add half his caster level to the total for example. 4th level slot, 15d6 (52) with Intensify, assuming you are a 15th level casterĥth level slot, 15d6 (52) with Empower, assuming you are at least 10th levelĦth level slot: 60 damage with Maximize, or 22d6 (77) with Intensify and Empowerħth level slot: 90 damage with Maximize and IntensifyĨth level slot: 60+5d6 (77) with Maximize and Empowerĩth level slot: 90+7d6 (114)with Maximize, Intensify and EmpowerĪll of those above are still 3rd level spells with the same DC and all of them can be defended against with a Minor Globe.Īll the numbers are vanilla, without any trimmings.
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